Combat System

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Patch 2026.10.21f — Steel and Lightning
Characters
Armor (new in the Danger Room)
- Attributes: Brawn 14, Agility 9, Endurance 16, Intellect 11, Perception 12.
- Armor Up (Instant, toggle): the psionic exoskeleton. +1 Toughness, +2 Damage on punches and strikes, -1 Speed, and Shield +1 at the end of every turn (up to 3).
- Ancestral Strength: a heavy punch, Knockback 2.
- Ground Pound (1 Stamina): every foe next to her is knocked down.
- Shield Wall (1 Stamina): she plants herself beside an ally within 3 hexes; attacks on them hit her instead until the end of next turn.
Surge (new in the Danger Room)
- Attributes: Brawn 9, Agility 16, Endurance 16, Intellect 12, Perception 14.
- Overcharge (trait): every action in which she covers 3 or more hexes gives 1 Overcharge (up to 3): +1 Speed a stack.
- Lightning Dash (Move 5): she runs 4 hexes down a line through every foe in the way. Electric, Overcharge +1.
- Static Shock: an Electric punch. Slow 1, Overcharge +1.
- Chain Lightning (1 Stamina): Reach 4, Electric. It jumps to the nearest other foe within 2 hexes, twice more (three times at Overcharge 3), -1 Damage per jump.
- Discharge: spends all Overcharge. Every foe within 2 hexes, +2 Damage per Overcharge, Electric.
- Fixed: Discharge goes off on its own once she has finished moving, like other self powers, instead of waiting on a button under the map. Same for Vent, Armor Up and Catseye's forms.