Patch 2026.10.21k — Blood in the Water
Characters
Caracal (new in the Danger Room)
- Attributes: Brawn 14, Agility 16, Endurance 16, Intellect 10, Perception 14.
- Traits: Healing Factor I, Bloodlust, and Bloodscent. Every hit she lands on someone already Bleeding gives her 1 Bloodscent (up to 5): +1 Damage a stack.
- Rend: claws. Bleeding 1.
- Hamstring: a low slash. Bleeding 1, Slow 1.
- Exsanguinate: +2 Damage per Bleeding stack on the target, which is used up. Lacerating.
- Pack Tactics (1 Stamina): she and every ally within 3 hexes get Fighting Spirit (+1 Speed, +1 Damage) for 2 turns.
- Blood Frenzy (Instant, needs Bloodscent 3): Frenzy for 3 turns. +1 Speed, +2 Damage, she heals half of the damage she deals, and she can only attack.
- New condition: Bleeding (up to 3 stacks, 2 turns, refreshed). 1 damage a stack at the end of every turn.
- New: On-Hit: Bloodscent. Every hit she takes also gives her 1 Bloodscent.
- New: Go for the Throat. A bite to the jugular: heavy damage, Lacerating, Bleeding 2. Then she goes Feral: for 2 turns the AI controls her and she attacks whoever is nearest, friend or foe, in Frenzy.
Caracal (new in the Danger Room)
- Attributes: Brawn 14, Agility 16, Endurance 16, Intellect 10, Perception 14.
- Traits: Healing Factor I, Bloodlust, and Bloodscent. Every hit she lands on someone already Bleeding gives her 1 Bloodscent (up to 5): +1 Damage a stack.
- Rend: claws. Bleeding 1.
- Hamstring: a low slash. Bleeding 1, Slow 1.
- Exsanguinate: +2 Damage per Bleeding stack on the target, which is used up. Lacerating.
- Pack Tactics (1 Stamina): she and every ally within 3 hexes get Fighting Spirit (+1 Speed, +1 Damage) for 2 turns.
- Blood Frenzy (Instant, needs Bloodscent 3): Frenzy for 3 turns. +1 Speed, +2 Damage, she heals half of the damage she deals, and she can only attack.
- New condition: Bleeding (up to 3 stacks, 2 turns, refreshed). 1 damage a stack at the end of every turn.
- New: On-Hit: Bloodscent. Every hit she takes also gives her 1 Bloodscent.
- New: Go for the Throat. A bite to the jugular: heavy damage, Lacerating, Bleeding 2. Then she goes Feral: for 2 turns the AI controls her and she attacks whoever is nearest, friend or foe, in Frenzy.