Mercury
Cessily Kincaid
Morphs
Being a mutant is cool and all, some people seem to love it, but some of us - and I am not saying that is me - wouldn't be, like, opposed to going back. Some of us just want to be normal. And not silver.
Feature Character
Identity
- Nationality
- American / Krakoan
- Birthplace
- Portland, Oregon, USA
- Apparent Age
- 19
- Gender
- Female
- Height
- 163 cm (5'4") (M)
- Eyes / Hair
- Silver / Red
- Marital
- Single
- Training
- Snow Valley Academy
- Generation
- Fourth Generation
- Teams
- —
- Played by
- Willa Holland
Plasticity
Plasticity 0
II
0/45 to next
Their Level II
Descriptor Best Friends
Julian
Best Friends
He acts tough. He isn't. I'd melt for him - literally.
Mind Palace • (Habituation Perk) • (Psionics)
Always having visitors in your head forces you to keep the place tidy.
Gain: +3 on Willpower saves to resist telepathic powers.
Telepathic Chatter • (Habituation Perk) • (Psionics)
You're getting used to having voices in your head, always warning you of thigns. No, it isn't weird, promise!
Gain: You always keep the best Sensorial check between yourself and your bond.
The Black Bug Room • (Habituation Perk) • (Psionics)
You have seen - or was made to see - some unsettling stuff in your own head. You know how nasty telepathy gets.
Gain: Decrease Telepathic damage from Lethal to Mild.
Attributes
Physiology: Mercurial Morphology
Mercurial Morphology is extremely aggressive. It replaces the mutant's conventional biological tissues with a living metallic biomaterial, commonly described as a mercury-like substance. The material possesses unusual properties of fluidity, cohesion, elasticity, and structural strength, allowing Cessily to maintain a humanoid form while remaining capable of flowing, stretching, flattening, separating, and reforming at will. Her mutation has effectively eliminated the distinction between individual organs and tissues: rather than possessing a heart, lungs, musculature, skeleton, and nervous system as discrete structures, her entire body functions as a distributed biological matrix. Her consciousness is maintained throughout this matrix, meaning that there is no single physical location that constitutes the brain.
Her metallic physiology also allows her to change the physical properties of her body, shifting between fluid and more rigid states. She can redistribute her mass to produce additional limbs, blades, tendrils, shields. Damage is consequently experienced less as injury than as loss or displacement of mass; dispersed portions can be recollected and reintegrated, while sufficiently large losses may require her to replenish the missing material through an unknown regenerative process. Her greatest biological vulnerability is therefore not conventional trauma but dispersion and contamination: separating too much of her mass, trapping portions of her body, or introducing foreign substances into her matrix can interfere with the synchronization of her distributed consciousness.Phenotype: Morphs
Hit Die: d10✦Agility: +4✦Damage Reduction: +2
Regeneration: +1✦Resistant To: Piercing, Slashing
Vulnerable To: Electric
Save Immunity: Fortitude
Crit Immune: Yes✦Nature: Inorganic, Metal, Mutant
Her metallic physiology also allows her to change the physical properties of her body, shifting between fluid and more rigid states. She can redistribute her mass to produce additional limbs, blades, tendrils, shields. Damage is consequently experienced less as injury than as loss or displacement of mass; dispersed portions can be recollected and reintegrated, while sufficiently large losses may require her to replenish the missing material through an unknown regenerative process. Her greatest biological vulnerability is therefore not conventional trauma but dispersion and contamination: separating too much of her mass, trapping portions of her body, or introducing foreign substances into her matrix can interfere with the synchronization of her distributed consciousness.Phenotype: Morphs
Hit Die: d10✦Agility: +4✦Damage Reduction: +2
Regeneration: +1✦Resistant To: Piercing, Slashing
Vulnerable To: Electric
Save Immunity: Fortitude
Crit Immune: Yes✦Nature: Inorganic, Metal, Mutant
Agility
Represents coordination, reflexes, and grace in motion. A high AGI allows a character to dodge attacks, move with precision, and perform acrobatic feats that others can’t. It governs balance, speed, and manual dexterity.
Base: 16
Mercurial Morphology: +4
Total: 20 20 +5 Added to every roll made with Agility: a bonus when positive, a penalty when negative.
Base: 16
Mercurial Morphology: +4
Total: 20 20 +5 Added to every roll made with Agility: a bonus when positive, a penalty when negative.
Brawn
Measures raw physical strength and muscle power. It determines how hard a character can hit, how much they can lift, and how forcefully they can exert themselves. Essential for melee combat and physical feats of might.
14
+2
Added to every roll made with Brawn: a bonus when positive, a penalty when negative.
Endurance
Reflects stamina, toughness, and resistance to physical harm. END governs how long a character can exert themselves without tiring, how well they resist injury, and how quickly they recover from strain.
14
+2
Added to every roll made with Endurance: a bonus when positive, a penalty when negative.
Intellect
Measures analytical ability, reasoning, and problem-solving skills. A high INT allows a character to recall information, process complex ideas, and outthink their opponents in high-pressure situations.
9
-1
Added to every roll made with Intellect: a bonus when positive, a penalty when negative.
Perception
Represents awareness of surroundings and attention to detail. It affects spotting hidden dangers, tracking subtle movements, and noticing small clues that others might overlook.
9
-1
Added to every roll made with Perception: a bonus when positive, a penalty when negative.
Skills
Athletics
BRN
0
Brawling
AGI
0
Firearms
PER
0
Investigation
PER
0
Meditation
INT
0
Melee
AGI
0
Shields
AGI
0
Strategy
INT
0
Moves
Hug Attack
Hug Attack
Attack (Grapple)
✦
Cessily uses her clingy ex powers to wrap and immobilize a foe.
Speed 2 + Agility
Reach Same Hex
Skill Brawling
Damage 3 (Concussive)
Base Attribute Brawn
On-Hit Engulfed
Engulfed
Pretty Sharp
Pretty Sharp
Attack
✦
Cessily forms whatever edge the moment calls for, and it is always pretty sharp.
Cost 1 Stamina
Speed 6 + Agility
Reach Adjacent
Skill Melee
Bladed
Slice and Dice
Slice and Dice
Attack
✦
Still wrapped around them, she cuts in with her arms.
Speed 3 + Agility
Reach Adjacent
Damage 4
Base Attribute Brawn
Squeeze
Squeeze
Attack
✦
She tightens around them, choking and constricting.
Speed 3 + Agility
Reach Same Hex
Damage 2
Base Attribute Brawn
No Soak
Go Team!
Go Team!
Protection
✦
A full-hearted cheer. Pom-poms not included!
Cost 1 Stamina
Speed 5 + Perception
Reach Adjacent
Fighting Spirit 2
Go Team!
Go Team!
Modifier
✦
Cessily throws her whole heart into a cheer. Pom-poms not included!
Cost 1 Stamina
Target Team
Grants Fighting Spirit
Health • Stamina • Saving Throws
Health
36 / 36
Stamina
5 / 5
Reflex +1
Your ability to dodge area attacks and the like.
Agility Bonus + Bonuses Fortitude Immune Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses
Immune: this save always succeeds, no roll. Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Agility Bonus + Bonuses Fortitude Immune Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses
Immune: this save always succeeds, no roll. Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Damage Reduction 2
Every hit taken is reduced by this much before it touches Health.
Mercurial Morphology: +2 Regeneration 1 The amount of Health restored per turn in combat and outside of it.
Mercurial Morphology: +2 Regeneration 1 The amount of Health restored per turn in combat and outside of it.
Nature
Inorganic
No living tissue: liquid metal, living stone, machines. Nothing to rot, nothing to feed on.
Metal
Made of metal, whole or in part. Vulnerable to magnetism.
Mutant
Born with the X-gene. Vulnerable to mutant-only effects.
Damage Types
Electric: Vulnerable
Takes 50% extra damage from Electric.
Piercing: Resistant
Takes half damage from Piercing.
Slashing: Resistant
Takes half damage from Slashing.
CLICK TO ENTER
Mosaics
Blood and Bone
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
5/5
House of A: Chamber
No summary written yet.
4/4
House of H: Roulette
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
5/5
House of H: Tarot
No summary written yet.
5/5
House of H: X-23
No summary written yet.
7/7
House of X: Phoenix
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
5/5
The Many Lives of Lady Grey
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
5/5
The Phoenix Force
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
3/3
The Seeds of Krakoa
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
6/6
Blood and Bone
5/5 Fragments • Complete
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
House of A: Chamber
4/4 Fragments • Complete
No summary written yet.
House of H: Roulette
5/5 Fragments • Complete
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
House of H: Tarot
5/5 Fragments • Complete
No summary written yet.
House of H: X-23
7/7 Fragments • Complete
No summary written yet.
House of X: Phoenix
5/5 Fragments • Complete
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
The Many Lives of Lady Grey
5/5 Fragments • Complete
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
The Phoenix Force
3/3 Fragments • Complete
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
The Seeds of Krakoa
6/6 Fragments • Complete
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
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