Hellion
Julian Keller
Psionics
Don't worry, mutant brother, Hellion is here. Step aside, and let me show you what an alpha mutant can do. WHAT DO YOU MEAN 'Who is Hellion?!'
Feature Character
Identity
- Nationality
- American / Krakoan
- Birthplace
- Beverly Hills, California, USA
- Apparent Age
- 19
- Gender
- Male
- Height
- 5'10" (M)
- Eyes / Hair
- Blue / Black
- Marital
- Single
- Training
- Snow Valley Academy
- Generation
- Fourth Generation
- Teams
- —
- Played by
- Matt Bomer
Background
VIII: Live By The Sword
Julian was born to a rich family of Beverly Hills, but his parents were not always as well-off as he had known them, making both William and Elizabeth extremely conscious about getting James and Julian good educations to prepare them for the future. The eldest of the two brothers, James, seemed to take to the lessons of responsibility and dedication to heart and quickly became his parents' favorite child, the one to carry the Keller name and fortune on proudly.
Julian was not quite there, and he inherited from his well-off status the vices of many children who are raised without adversity: Julian quickly learned to chase trouble, knowing he would be able to avoid all troubles thanks to his parents' fortune. Repeatedly the young man returned home on the backseat of a police car, or involved himself in fights at school, and yet his parents tolerated the young boy's antics. By any definition Julian was a hellion and all his friends knew the boy for his strong personality and charisma.
During a particularly bad year, Elizabeth and William sent their youngest son to New York to spend some time with his older brother, hoping some of James' own behavior could rub off on Julian. During that winter Apocalypse attacked the city, and Julian's X-Gene manifested itself. Instead of hiding, the young man instead protected the people of James' office when he could have hid his mutation and left with his brother.
Openly revealing his mutation was not a problem for Julian as he took down a few of the Akkaba drones aiming for the humans around him, enjoying the use of his powers and discharging all his energy at will.
IX: Die By The Sword
Elizabeth and William were glad to see James and Julian returned to California alive after Apocalypse retreated, and after quite a few payouts, Julian's secret was safe for the time being if he could just not use his mutant gifts and pretend to be just another kid once more, under the threat of being disowned by his parents. Surprisingly, it worked.
Unsurprisingly, it only worked for a while. Soon enough, with news flowing in of the X-Men warring against Genosha and its government, the anti-mutant sentiment was suddenly heating up even in California. Most of the populace did not even budge when the lid was blown on the abysmal treatment of mutants in the African country, and in Julian's school the commentaries started to get to him. Unable to keep his secret anymore, the young man trashed a parking lot's worth of his colleagues' cars in a display of his mutant powers after hearing disparaging comments about the homo superior.
Unable to risk their status for his own son, William and Elizabeth did as they promised and disowned the boy, leaving Julian to inherit absolutely nothing as the Keller businesses were highly affected by the revelation of their mutant child.
Thankfully, Julian had options, even if he did not realize then, while he decided to crash with his few friends while deciding what to do with his life.
X: Showing How It's Done
Julian spent the best part of his year observing as the big events took place. The Genoshan Genocide was too much for him to comprehend, but Julian, by that point, was a well-known mutant in his community and every single protest he could attend there was the young man, flying and chanting for mutant rights. Not that Julian was ever, or would ever be, socially conscious, but deep inside the boy held a deep resentment over his parents, and after Genosha that had spread to most humans.
Every time he was ready to fight and make a point about how mutants would not be bullied, not on his watch, not while he was one of them, and just in time, before the young man got into serious trouble he was approached by Roberto da Costa. The man offered Julian an opportunity to be with his people, to be in peace, to learn how to master his powers, and the Californian denied every single one of these opportunities.
Roberto, however, was not one to easily quit, and much to the dismay of Professor X months later, Sunspot said that it was a school for X-Men. The opportunity to become one of the legendary mutants agreed with the young man, and to the Habitat he left, eager to show how a true mutant did things. On his way there the two stopped in Colorado to pick up Sofia Mantega, Julian's first contact with another fellow student of the Xavier Habitat for Higher Learning.
The two began fighting almost immediately, marking the young man's future as a bright one. Maybe.
Plasticity
Plasticity 0
I
0/30 to next
Their Level I
Descriptor Bros
Santo
Bros
Big guy. Bigger heart. Don't tell him I said that.
II
0/45 to next
Their Level II
Descriptor Best Friends
Cessily
Best Friends
She's the only one who laughs at my jokes on purpose.
Attributes
Agility
Represents coordination, reflexes, and grace in motion. A high AGI allows a character to dodge attacks, move with precision, and perform acrobatic feats that others can’t. It governs balance, speed, and manual dexterity.
10
+0
Added to every roll made with Agility: a bonus when positive, a penalty when negative.
Brawn
Measures raw physical strength and muscle power. It determines how hard a character can hit, how much they can lift, and how forcefully they can exert themselves. Essential for melee combat and physical feats of might.
13
+1
Added to every roll made with Brawn: a bonus when positive, a penalty when negative.
Endurance
Reflects stamina, toughness, and resistance to physical harm. END governs how long a character can exert themselves without tiring, how well they resist injury, and how quickly they recover from strain.
14
+2
Added to every roll made with Endurance: a bonus when positive, a penalty when negative.
Intellect
Measures analytical ability, reasoning, and problem-solving skills. A high INT allows a character to recall information, process complex ideas, and outthink their opponents in high-pressure situations.
14
+2
Added to every roll made with Intellect: a bonus when positive, a penalty when negative.
Perception
Represents awareness of surroundings and attention to detail. It affects spotting hidden dangers, tracking subtle movements, and noticing small clues that others might overlook.
14
+2
Added to every roll made with Perception: a bonus when positive, a penalty when negative.
Skills
Athletics
BRN
0
Brawling
AGI
0
Firearms
PER
0
Investigation
PER
0
Meditation
INT
0
Melee
AGI
0
Shields
AGI
0
Strategy
INT
0
Moves
Alpha Move
Alpha Move
Attack
✦
Julian cashes in every ounce of swagger for one telekinetic blow that ends the scene.
Speed 2 + Perception
Reach 4 Hexes
Skill Meditation
Damage 4 (Concussive)
Base Attribute Intellect
Spends All Swagger
Bonus Dice +1 per Swagger
Swagger, Needs Swagger, Spends Swagger, Knockdown
Get Out of My Way
Get Out of My Way
Attack
✦
One sweep of his arm and the room clears.
Cost 1 Stamina
Speed 5 + Perception
Reach Cone 2
Skill Meditation
Damage 2
Base Attribute Intellect
Target Wave
Knockback 2, Reflex Save
Hands Off
Hands Off
Attack
✦
Julian doesn't touch people. He picks them up with his mind and puts them where he wants them - usually into someone else.
Speed 3 + Perception
Reach 4 Hexes
Skill Meditation
Damage 3
Base Attribute Intellect
On-Hit Swagger
Swagger +1, Throw, Knockdown
Kinetic Crash
Kinetic Crash
Attack
✦
A powerful telekinetic manifestation that is all power and no finesse.
Speed 3 + Perception
Reach 4 Hexes
Skill Meditation
Damage 4 (Concussive)
Base Attribute Intellect
On-Hit Swagger
Swagger +1, Knockback 1
Plot Armor
Plot Armor
Protection
✦
A wall of telekinetic force snaps into place, turning bullets and blades aside.
Cost 2 Stamina
Speed 5 + Perception
Reach 4 Hexes
Skill Meditation
Shield 2d6 + Intellect
Shield 3, Covers user, Immobile, Covers User, Impervious 3
Flight
Flight
Stance
✦
This character can fly.
Cost 1 Stamina / Turn
Speed 5 + Agility
Duration Toggle
Grants State Flying
Flying, Instant
Aura Farming
Aura Farming
Modifier
✦
This is the Julian show, and only he gets to torment his friends!
Cost 1 Stamina
Skill Meditation
Target All Enemies
Resisted By Willpower (Intellect)
User Gains Swagger
Grants Taunted
Main Character Energy
Main Character Energy
Transformation
✦
Never trust other people to do the Hellion's job!
Speed 6 + Perception
Duration 3 turns
Grants Main Character
After Swagger 3
Awakened State, Last One Standing, Last One Standing, Once per fight
Health • Stamina • Saving Throws
Health
20 / 20
Stamina
5 / 5
Reflex -1
Your ability to dodge area attacks and the like.
Agility Bonus + Bonuses Fortitude -1 Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Agility Bonus + Bonuses Fortitude -1 Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Damage Reduction 0
Every hit taken is reduced by this much before it touches Health.
Regeneration 0
The amount of Health restored per turn in combat and outside of it.
Nature
Mutant
Born with the X-gene. Vulnerable to mutant-only effects.
CLICK TO ENTER
Mosaics
Blood and Bone
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
5/5
House of A: Chamber
No summary written yet.
4/4
House of H: Roulette
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
5/5
House of H: Tarot
No summary written yet.
5/5
House of H: X-23
No summary written yet.
7/7
House of X: Phoenix
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
5/5
The Many Lives of Lady Grey
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
5/5
The Phoenix Force
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
3/3
The Seeds of Krakoa
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
6/6
Blood and Bone
5/5 Fragments • Complete
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
House of A: Chamber
4/4 Fragments • Complete
No summary written yet.
House of H: Roulette
5/5 Fragments • Complete
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
House of H: Tarot
5/5 Fragments • Complete
No summary written yet.
House of H: X-23
7/7 Fragments • Complete
No summary written yet.
House of X: Phoenix
5/5 Fragments • Complete
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
The Many Lives of Lady Grey
5/5 Fragments • Complete
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
The Phoenix Force
3/3 Fragments • Complete
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
The Seeds of Krakoa
6/6 Fragments • Complete
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
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