Dust
Soraya Qadir
Morphs
When I was in shackles what freed my spirit was my faith, and then my mutation. Maybe they are one in the same.
Feature Character
Identity
- Nationality
- Afghan / Krakoan
- Birthplace
- Kandahar, Afghanistan
- Apparent Age
- 21
- Gender
- Female
- Height
- 160 cm (5'3") (M)
- Eyes / Hair
- Brown / Brown
- Marital
- Single
- Training
- Snow Valley Academy
- Generation
- Fourth Generation
- Teams
- —
- Played by
- Mimi Keene
Plasticity
Plasticity 0
No Plasticity Bonds yet.
Attributes
Physiology: Psammic Morphotype
Psammic Morphs possess the ability to reversibly reorganize their biological structure into a highly dispersed particulate state resembling fine mineral sand. Rather than destroying and recreating the body, the mutation temporarily restructures its tissues at the molecular level, allowing consciousness to persist while the dispersed particles remain biologically interconnected. The resulting material is not ordinary sand, but a biologically generated mineral matrix composed primarily of silica, calcium, magnesium, iron, and other trace elements normally present in the human body. This altered mineral metabolism, coupled with enhanced water regulation, allows Psammic Morphs to continuously recycle their particulate mass and grants them exceptional resistance to dehydration and thermal stress.
The mutation also causes persistent particulate shedding. Small quantities of the mineral matrix are routinely lost from the skin, hair, clothing, and respiratory tract, particularly following transformation or periods of physical or emotional stress. A Psammic Morph may therefore leave faint traces of their own artificial sand in beds, clothing, shoes, vehicles, and other frequently occupied spaces without realizing it. Chemically distinct from naturally occurring sand, these particles can serve as a highly characteristic forensic signature and, under suitable conditions, gradually break down or become reabsorbed by the body through moisture and biological contact.Phenotype: Morphs
Hit Die: d10✦Endurance: +2
The mutation also causes persistent particulate shedding. Small quantities of the mineral matrix are routinely lost from the skin, hair, clothing, and respiratory tract, particularly following transformation or periods of physical or emotional stress. A Psammic Morph may therefore leave faint traces of their own artificial sand in beds, clothing, shoes, vehicles, and other frequently occupied spaces without realizing it. Chemically distinct from naturally occurring sand, these particles can serve as a highly characteristic forensic signature and, under suitable conditions, gradually break down or become reabsorbed by the body through moisture and biological contact.Phenotype: Morphs
Hit Die: d10✦Endurance: +2
Agility
Represents coordination, reflexes, and grace in motion. A high AGI allows a character to dodge attacks, move with precision, and perform acrobatic feats that others can’t. It governs balance, speed, and manual dexterity.
9
-1
Added to every roll made with Agility: a bonus when positive, a penalty when negative.
Brawn
Measures raw physical strength and muscle power. It determines how hard a character can hit, how much they can lift, and how forcefully they can exert themselves. Essential for melee combat and physical feats of might.
9
-1
Added to every roll made with Brawn: a bonus when positive, a penalty when negative.
Endurance
Reflects stamina, toughness, and resistance to physical harm. END governs how long a character can exert themselves without tiring, how well they resist injury, and how quickly they recover from strain.
Base: 16
Psammic Morphotype: +2
Total: 18 18 +4 Added to every roll made with Endurance: a bonus when positive, a penalty when negative.
Base: 16
Psammic Morphotype: +2
Total: 18 18 +4 Added to every roll made with Endurance: a bonus when positive, a penalty when negative.
Intellect
Measures analytical ability, reasoning, and problem-solving skills. A high INT allows a character to recall information, process complex ideas, and outthink their opponents in high-pressure situations.
16
+3
Added to every roll made with Intellect: a bonus when positive, a penalty when negative.
Perception
Represents awareness of surroundings and attention to detail. It affects spotting hidden dangers, tracking subtle movements, and noticing small clues that others might overlook.
16
+3
Added to every roll made with Perception: a bonus when positive, a penalty when negative.
Skills
Athletics
BRN
0
Brawling
AGI
0
Firearms
PER
0
Investigation
PER
0
Meditation
INT
0
Melee
AGI
0
Shields
AGI
0
Strategy
INT
0
Moves
Sand Scourge
Sand Scourge
Attack
✦
A cutting spit of sand from her outstretched hand, quick and stinging.
Speed 4 + Perception
Reach Line 3
Damage 2
Base Attribute Perception
On-Hit Enveloped
Enveloped 2, Fortitude Save
Sirocco
Sirocco
Attack
✦
She comes apart into a howling column of sand and tears straight through them.
Cost 1 Stamina
Speed 6 + Perception
Reach Line 4
Damage 3 (Corrosive)
Base Attribute Perception
On-Hit Enveloped
Living Sandstorm Only, Enveloped 2, Fortitude Save
Friendly Warning
Friendly Warning
Protection
✦
A quiet word in a friend's ear, a moment before the blow comes.
Speed 6 + Perception
Reach 6 Hexes
Target Another Ally
On Use Friendly Warning
Prayer of Protection
Prayer of Protection
Protection
✦
The sand gathers around a friend and hardens into a shell.
Cost 1 Stamina
Speed 5 + Perception
Reach 4 Hexes
Shield 3
On Use Immobile
Shield 3, Immobile 1
Scatter
Scatter
Defense
✦
She comes apart as the blow lands, and it passes through empty air.
Cost 2 Stamina
Speed 8 + Perception
Stops Melee, Ranged
Weakness Fire
Perfect Defense, Once per fight
Living Sandstorm
Living Sandstorm
Transformation
✦
Flesh gives way to a whirling, thinking storm of sand.
Cost 1 Stamina
Speed 5 + Perception
Duration Toggle
Grants Sirocco
Resistant Concussive, Piercing and Slashing
Vulnerable Fire
Toggle Form
Desert Burial
Desert Burial
Attack
✦
Dust commands her sands to scour her target in a gruesome frenzy.
Cost 1 Stamina
Speed 2 + Perception
Reach 4 Hexes
Skill Athletics
Damage 6 (Slashing)
Base Attribute Perception
Penetration +100% (0)
Requires Enveloped
Consumes Enveloped
Awakened State, Needs Enveloped, Consumes Enveloped, Lacerating
Health • Stamina • Saving Throws
Health
40 / 40
Stamina
5 / 5
Reflex -1
Your ability to dodge area attacks and the like.
Agility Bonus + Bonuses Fortitude +0 Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Agility Bonus + Bonuses Fortitude +0 Your resistance to threats like poison or disease.
Endurance Bonus + Bonuses Willpower -1 Your resistance to mental influence and domination.
Intellect Bonus + Bonuses
Damage Reduction 0
Every hit taken is reduced by this much before it touches Health.
Regeneration 0
The amount of Health restored per turn in combat and outside of it.
Nature
Mutant
Born with the X-gene. Vulnerable to mutant-only effects.
CLICK TO ENTER
Mosaics
Blood and Bone
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
5/5
House of A: Chamber
No summary written yet.
4/4
House of H: Roulette
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
5/5
House of H: Tarot
No summary written yet.
5/5
House of H: X-23
No summary written yet.
7/7
House of X: Phoenix
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
5/5
The Many Lives of Lady Grey
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
5/5
The Phoenix Force
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
3/3
The Seeds of Krakoa
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
6/6
Blood and Bone
5/5 Fragments • Complete
Dr. Alia Gregor was a Soviet geneticist whose scientific outlook was shaped by the rigorous, materialist traditions of Soviet research. In her 1992 book Blood and Bone, she examined human-mutant relations through the ecological principle of competitive exclusion, arguing that their overlapping needs and radically different capabilities could produce conflict even without hatred or prejudice. Following the Genoshan Genocide, her research revealed that mutantkind was recovering far faster than expected. Presenting her findings in Geneva in 1996, Gregor warned that mutants could become Earth's dominant species within twenty years, arguing that humanity needed to establish the conditions for coexistence before it was too late. Though she remained committed to scientific objectivity and rejected the idea that biological difference implied moral inferiority, her conclusions placed her research at the center of an increasingly urgent debate over humanity's future.
House of A: Chamber
4/4 Fragments • Complete
No summary written yet.
House of H: Roulette
5/5 Fragments • Complete
They know her as the Hellionest of Them All: Roulette, the Bitch Queen of Snow Valley. Very few people know Jennifer Stavros beyond what she chooses to show them, and that is precisely how she likes it.
House of H: Tarot
5/5 Fragments • Complete
No summary written yet.
House of H: X-23
7/7 Fragments • Complete
No summary written yet.
House of X: Phoenix
5/5 Fragments • Complete
Jean Grey is one of the Original X-Men, and while many know of her deeds very few know the trials and tribulations she has been through. This is her story.
The Many Lives of Lady Grey
5/5 Fragments • Complete
Lady Grey is both a lie and an ugly truth. British noble, sadistic murderer, mind construct, instrument of abuse, and Black Queen of the Hellfire Club. She is long dead and yet she lives still. This is the story of what's left of her say in the matter, one burn at a time.
The Phoenix Force
3/3 Fragments • Complete
The Phoenix Force is fire incarnate and it is inextricably bound to Mutantkind. Perhaps it always was. It is at the heart of Regenesis, forging a second chance for a people on the brink. To some, its akin to a mutant god; to others, a curse of ash and ruin. These are its secrets.
The Seeds of Krakoa
6/6 Fragments • Complete
Following the Genoshan Genocide and Magneto's death, Professor Charles Xavier withdrew from the X-Men, consumed by the question of how mutantkind could survive in a world that had repeatedly failed it. His search led him back to Krakoa, the living island he and Magneto had once misunderstood, where he discovered the potential for a new relationship between mutants and their living homeland. Through Akorak, a chimera born from Krakoa and the X-Men captured in 1983, the X-Men discovered six extraordinary flowers. Beneath the island, they also found the Hatchery, where Krakoa could assist with bringing the Genoshan dead back to life. Together, these discoveries embodied Charles's final vision: a mutant nation built not merely on strength or the hope of human acceptance, but on symbiosis, self-determination, and the possibility of restoring what had been lost.
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